Augmented Reality • Exponential Organizations • Exponentials • Virtual Reality • Disruption
Aaron Frank is a writer and speaker and one of the earliest hires at Singularity University. Aaron is focused on the intersection of emerging technologies and accelerating change and is fascinated by the impact that both will have on business, society, and culture.
As a writer, his articles have appeared online in Vice’s Motherboard, Wired UK and Forbes.
As a speaker, Aaron has lectured for audiences and organizations including the CIA, The Department of Defense, The Coca-Cola Company, AAAS, Under Armour, Headquarters Air Force and more.
Prior to joining SU, Aaron worked at WHITECOAT Strategies, a life science consulting firm. There, Aaron managed patient advocacy campaigns, programs to expand awareness for HIV/AIDS cure research, and assisted the announcement for the first ever ethics guidelines for the bioengineering of trees.
Originally from Lower Merion, PA, Aaron has a humanities background with a degree in Communications and a minor in Philosophy from the University of Maryland.
In the past few years, the business environment has seen a radical shift in the way organizations navigate the digital age. A new breed of company – the Exponential Organization (ExO) – are using information technologies to rapidly scale and accelerate growth. ExOs have dispensed with the linear and incremental approach to business strategy and rely on tools like crowdsourcing and community, big data and algorithms, and decentralized organizational structures to achieve performance benchmarks ten times better than their peers. In this session, Aaron will leverage his background in technology and business strategy journalism to introduce a unique set of examples and case studies. He will also share the specific steps any company can take to immediately to prepare for this new digital age.
Humanity has seen more progress in science and technology in the last 40 years than the previous 4000. Within the last generation, we have discovered the role that exponential growth plays in driving progress forward. We’re making exponential advances in computing technologies, communication infrastructures, artificial intelligence, biotechnologies and more. Tools that were only available to the wealthiest research labs are being democratized such that small teams the world over, can now accomplish what only governments and corporations could do just 15 years ago. Our understandings of the past are no longer sufficient to inform us about where we are headed as a species. Understand how exponential growth in technology will accelerate human progress towards the edge of what’s possible….
Virtual and augmented reality technologies have witnessed an extraordinary pace of development in recent months and years. Beyond obvious gaming applications, everything from education, healthcare, training and development, and more will be upended by these new media tools. For the first time, humanity has widespread tools to layer entire digital universes over our base reality (AR) as well as create fully immersive worlds ready to be explored (VR).
Everything about how we share our lives, communicate, and interact with the world around us is being completely redesigned. There continue to be an increasing number of opportunities and ethical questions and threats. How will society change in the coming decades, as we create these new digitally mediated realities?
How Will Virtual Reality Merge with Social Media to Revolutionize Communication Once Again?
In much the same way that the flying car or living on Mars were once Space Age concepts that symbolized our idealized life in the future, virtual reality is an Information Age dream that has yet to be completely embraced by the general public. We’ve seen the technology revived with some advances in input devices and progress in software. Yet we haven’t seen it fully take off.
Here’s where “Social VR” comes in. By combining the communicative aspect of social media with the interactive and haptic abilities of virtual reality, Social VR holds the promise of changing the way we work and collaborate with colleagues, travel, spend time with our families, and have fun with our friends. It may very well be the game-changing platform that VR developers have been waiting for.
Aaron Frank explains how virtual reality is primed to take monumental steps from being a niche gaming platform to a ubiquitous means of communication.
In this talk, you will:
– Understand how Social VR is primed for widespread adoption
– Explore Social VR’s potential business and consumer applications with a focus on how it’s already being used
– Get a clear snapshot of the current state of the VR industry and where this emerging technological trend sits within its many applications
– Learn the ways that Social VR can be beneficial to bringing humanity closer together to work toward an abundant future—and the ways that it can’t.