A moonshot idea addresses a huge problem, proposes a radical solution, and uses breakthrough technology.
What moonshot innovation would you develop to solve the Education Challenge using exponential technology that would impact the lives of a billion people in the next 10 years?
Apply to our Global Impact Challenge to win a spot at Singularity University's Global Solutions 2017 Program.
The purpose of the SingularityU Brazil Global Impact Challenge is to foster moonshot innovations and startups that positively impact the lives of people living in Brazil with an ability to scale and impact a billion people worldwide in 10 years.
This year, the theme will be "Education for the 21st Century," and we are looking for projects that will address one or more of these areas: Education Access (distance learning with or without technology); Education for Socio-Emotional Skills (creativity, empathy, problem-solving, entrepreneurship, etc.), Project-Based Education (PBL, gamification, transdisciplinary, etc.), and Education for the Environment (protection remediation adaptation).
We are looking for entrepreneurs, technologists, designers, inventors, scientists, and other experts from ANY discipline with the most innovative ideas for this Challenge.
The winner of this challenge will secure a full sponsorship to attend the prestigious Global Solutions Program at Singularity University. The program runs from June 17 to August 17, 2017.
Dates and timeline
Applications open: March 14, 2017
Applications close: April 21, 2017
Pitch event & winners announced: May 3, 2017
Rules & Criteria
- The challenge is open to residents and citizens in Brazil
- You must be age 21 or older on the first day of the GSP
- You must be fluent in written and spoken English
- You must be able to participate in the entire GSP17 program from June 17 - August 17, 2017
- Applicants selected as finalists will be interviewed by a panel of judges on May 3, 2017
We look for people from all professional backgrounds, but will be really thrilled to find you if:
- You’re an accomplished entrepreneur, technologist, scientist, or change agent
- You have a background in or a passion for addressing education or are working to address any of the Challenge themes: education access (distance learning with or without technology), education for socio-emotional skills (creativity, empathy, problem-solving, entrepreneurship, etc.), and project-based education (PBL, gamification, transdisciplinary, etc.).
- You’re already considering how to leverage exponential technologies to create positive impact in the world
- You’re committed to the long-term journey of launching an impact-focused startup
We will evaluate submissions using the following criteria:
- Degree of the solution's relevance to the theme of the challenge
- The regional relevance in solving the challenge in Brazil
- Feasibility, viability, and coherence of implementing the idea
- Entrepreneurial and innovative potential, with a focus on technological novelty
- Applicant's leadership experience and quality, profile, achievements, and potential
GIC Organizing Team
Frequently Asked Questions
Global Impact Challenges (GICs) are annual incentive competitions held in partnership with sponsor organizations worldwide and organized by geography and theme. These challenges act as a platform to identify outstanding entrepreneurs, leaders, scientists, and engineers with the most innovative ideas for moonshot innovations and startups that can positively impact a billion people in 10 years. The winner of each challenge receives a full sponsorship to attend our transformational Global Solutions Program.
No, there’s no such obligation from either SU or the GIC Sponsor. The GIC winner can elect to recruit fellow GSP classmates to work on his or her winning project or create an entirely new project during the summer.
In all cases where a GIC winner cannot attend GSP, the winner forfeits his or her GSP seat to the first runner-up and would then need to reapply for admission in a future year.
For more information, see the Global Solutions Program.